Social Media Workshop: The Imaginary Friends Who Live in Your Typewriter

By Sonia Simone
"Imaginary friends who live in my typewriter" is my friend Gavin's term for people he knows from online. I met Gavin on The WELL and he's a classic example of the friends I've made in online communities--smart, accomplished, and interesting.
The WELL has a long tradition of supplementing online community with offline get-togethers. That might be why it's known for the amazing depth of connections that were made there.
Yes, there were exceptions, but for the most part, people who were delightful online like Mr. Jalopy and Howard Rheingold were also delightful offline. Each realm showed you stuff you wouldn't have seen from the other. Online community was a way to get to know someone in a different way. It didn't replace face-to-face relationship, it deepened it.
If you didn't have that kind of introduction to online community, it's easy to imagine that it's all a giant computer game. You sit at your keyboard and type in different things to find out how the game works. This lies at the heart of trolling, or (by my definition), shaking up the ant farm purely for the pleasure of watching the little buggers swarm.
The complicated fuel behind social media
Although there's a strong human tendency to anthropomorphize technology, there's also a countering tendency to view human beings--if you know them only through their technological shell--as data.
If you're going to enter the world of online community and social media for some reason--maybe to build a larger customer base or get something big done--you need to remember an important complicating factor.
Behind all those blinking cursors and strings of text are confusing, troublesome and resourceful human beings.
They will do stuff. They will almost certainly do stuff you wish they would not do. And if you're lucky, and smart about how online community works, they might take action in a massive way that moves (sort of) in the direction you were hoping.
The inverted Matrix
The addictive game World of Warcraft added a social component and became ten times more addictive. Millions of teenaged boys became scarcer and scarcer at dinnertime as they burned tens of millions of hours playing "Warcrack."
On the other half of the world from suburban kids in the States, young men in China are making a living playing Warcraft for 18 hours a day as "gold farmers." Earning real money to buy real food to support real families in the real world.
This is the other side of The Matrix. Strings of computer code are powered by real people doing real stuff that has real effects.
The Church of Scientology is learning this to its dismay, as a collection of people under the rubric "anonymous" has been organizing systematic protests against them.
This is a pretty good description of what Internet-based collective action tends to look like.
If you think you want to mobilize social media for your business, your nonprofit, or your cause, you need to get comfortable with what that might look like. Whether it's monks in Burma, music fans in Myspace, Diggers, Sphinners, Stumblers, "anonymous," or any one of a thousand other online communities that mobilize for collective action, you'll find some common traits.
Your group will be messy. They will be chaotic. And they will never do quite what you wish they would do.
Make peace with that and get good at influencing the direction it takes, and you can move the world.




